Many changes for SMA4, such as raised or lowered platforms, were to adapt SMB3 to the smaller screen. Even after removing the 32-pixel high status bar, they still lost 32 pixels (two blocks) in height. For the SMA4 team, this meant losing 16 pixels (one block) in width and a whopping 64 pixels (four blocks) in height. Whereas the SNES has a resolution of 256×224, the GBA has only 240×160. Perhaps the most obvious difference between the two versions is available screen space. All comparisons made here are between the US versions of both games. Before it underwent many changes, SMA4's SMB3 started out as the Super Mario All-Stars version. The last game of the Super Mario Advance series, Super Mario Advance 4 finally brought Super Mario Bros.
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